Favorite commit message fragment: "it turns out that it's `\d` that matches a digit, whereas, counterintuitively, `d` matches the letter 'd'."
Favorite line of code: a tie, between
let mut time_radios: Vec<(Commit, mpsc::Receiver<(Option<Commit>, f32)>)> = Vec::new();
for (previous, new), expected in zip( itertools.product(('foo', None), ('bar', None)), ("from foo to bar", "from foo", "to bar", "")):
(Though both of these contain at least one internal newline, it's only for PEP 8-like reasons; they're both what we would intuitively call one "logical" line of code.)
Favorite film: My Little Pony: Equestria Girls: Friendship Games. (Poor plotting even by Equestria Girls standards, and it could only have been because of magic that I didn't get semantically satiated on the word magic during the climax. Alternate-Twilight's idiotic decision to withdraw her application to the Everton independent study program in favor of transferring to the Canterlot School of Mediocrity and Friendship in order to be closer to the Humane 5+1 was as predictable as it was disappointing—though I do credit the writers for at least acknowledging the existence of alternatives to school. And what was up with that scene where we're momentarily led to believe that alternate-Spike got switched up with Equestria-Spike in a portal accident, but then it turns out that, no, alternate-Spike just magically learned how to talk? Is it that there was no time in the script to deal with the consequences of swapping sidekicks across worlds, but that Cathy Weseluck's contract guaranteed her a speaking role? Despite being the weakest film in the trilogy (far worse than its brilliant predecessor, My Little Pony: Equestria Girls: Rainbow Rocks), Friendship Games is still a fun watch, and an easy favorite during a month when I didn't see any other feature-length films.)